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2021年四级作文暴力电子游戏

2025-11-23 06:48:59
21次

了解到你在关注2021年6月英语四级考试中关于"暴力电子游戏"的作文题。这道题探讨了暴力电子游戏是否会引发青少年暴力,要求阐述个人观点并用论证支撑。

下面为你梳理一道基于当年真题的模拟作文题,并提供一篇否认暴力游戏直接导致暴力的参考范文及分析,希望能帮助你理解这类题目的写作方向。

> 模拟作文题

> Directions: *For this part, you are allowed 30 minutes to write an essay entitled "Do Violent Video Games Lead to Teenage Violence?" You should write at least 120 words but no more than 180 words. (本题基于2021年6月大学英语四级考试作文真题(卷二)的常见表述改编)*

参考范文

Do Violent Video Games Lead to Teenage Violence?

Whether violent video games trigger real-world violence in teenagers is a topic of ongoing debate. Despite concerns, I firmly believe that these games do not directly cause teenage violence.

Firstly, research suggests that engaging with controlled virtual aggression can provide a safe outlet for frustration and stress, potentially reducing aggressive impulses in real life. Some studies even indicate a correlation between the popularity of such games and a decrease in youth violence rates.

Secondly, most teenagers possess adequate discernment and operate within structured environments. Parental guidance and school education equip them with the ability to differentiate between fictional game scenarios and acceptable real-world behavior. Their values and actions are shaped more profoundly by these real-life influences than by pixels on a screen.

Finally, video games are fundamentally a form of entertainment, distinct from reality. The exaggerated violence depicted is often technically implausible in the real world, making direct imitation unlikely.

In conclusion, blaming violent video games for teenage violence oversimplifies a complex issue. Lack of solid evidence linking gameplay directly to violent acts supports this view. Promoting comprehensive youth development requires focusing on substantial factors like mental health and education, rather than singling out games as a primary culprit.

(165 words)

范文结构与要点

这篇范文采用了经典的三段式议论结构(引言+主体主体+结论),清晰地阐述了"暴力电子游戏不会直接导致青少年暴力"的观点。

2021年四级作文暴力电子游戏

  • Introduction (Paragraph 1): 开篇引出争议话题,并明确亮出个人观点:暴力电子游戏并不会直接导致青少年暴力。
  • Body Paragraphs (Paragraphs 2-4): 提出三个核心论点进行论证:
  • 1. 压力释放渠道:提出暴力游戏或许能为青少年提供一个安全的情绪宣泄出口。

    2. 辨别力与环境影响:强调多数青少年具备基本的是非分辨能力,同时指出家庭和学校的引导教育以及现实环境对青少年行为的塑造力远超虚拟游戏。

    tyc234cc太阳成集团

    3. 虚拟与现实的区别:指出游戏的虚拟性和其中暴力场景的不真实性,使得将其直接移植到现实生活非常困难。

    ]。

  • Conclusion (Paragraph 5): 总结观点,指出将青少年暴力简单归咎于游戏过于片面,并呼应了文中提到的此类关联缺乏确凿证据的观点。
  • ✍️ 写作小贴士

    1. 观点明确:对于这种有争议的话题,开头清晰表明立场非常重要。

    2. 逻辑递进:主体段落的几个论点可以从不同层面(如个体心理、外部环境、媒介本身特性)展开,使论证更有层次感。

  • 词汇选择:适当使用一些亮点词汇和短语。
  • `triggertrigger` *(引发)*
  • `firmly believe` *(坚信)*
  • `engaging with` *(接触,参与)*
  • `outlet` *(发泄途径)*
  • `discernment` *(识别力)*
  • `differentiate` *(区分)*
  • `oversimplifies` *(过分简化)*
  • `substantial factors` *(实质性因素)*
  • 3. 句式多样:尝试交替使用不同的句式,如定语从句 (`...which will reduce...`)、状语从句 (`Once..., ...`)等,等,避免单调。

    4. 紧扣字数:注意将字数控制在要求的120-180词之间。

    希望以上的分析和范文能对你有所启发。如果在练习过程中还有其他疑问,欢迎随时提出。

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    邮箱:jiuyoulaoge@baidu.ag

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